![]() ![]() The video below shows the raw values returned by the stochastic rays reflecting on physically-based materials. “We’ve been really pleased with NVIDIA’s solution it allows us to make the very best of our ray budget, delivering exceptional quality without compromising performance.” “Every developer adding ray tracing to their game needs a denoiser that runs fast and generates an excellent image,” said Zurab Abelashvili, 3D Programmer, Ubisoft Kyiv. NRD was used in the production of Ubisoft’s Watch Dogs: Legion, just released on PC. NRD Raising the Bar in Ubisoft’s Watch Dogs: Legion It uses input signals and environmental conditions to deliver results comparable to ground truth images. Available today, NRD is a spatio-temporal API agnostic denoising library that’s designed to work with low rpp (ray per pixel) signals, and is the only denoiser variable that works with 0.5 or 1 ray per pixel. ![]() ![]() Real-time ray tracing is more performant than ever with the release of NVIDIA Real-Time Denoiser (NRD). ![]()
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